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One Line Draw · play online

One Line Draw · one-stroke puzzle · shape tracing

One Line Draw
Trace every edge of the shape without lifting your finger.

Draw stars, houses, and other figures in one continuous stroke, visiting every required point and edge while managing a three-energy mistake allowance.

One continuous strokeComplete the shape without lifting
Point and edge routesVisit every required segment once
Three energyMistakes can lead to Game Over
Recovery optionsUndo, Retry, Revive, and Skip are available

The One Line Draw idea

Find the route that uses every edge

One Line Draw is a classic one-stroke puzzle presented on a clean grid. Start at one point and drag continuously across the figure until every required edge has been traced.

You start with a five-point star, then a six-step house on Level 2. Larger figures require more route planning. Three energy points support attempts, and Game Over offers Revive through an ad or a Skip option.

The starting point matters

When a figure has several branches, choose a start that does not leave an isolated edge for the end of the stroke.

01Inspect the full shape
02Choose a useful start
03Drag without lifting

One-stroke drawing

Trace every edge without lifting

  1. Inspect the full shape. Count the points, branches, and edges that the continuous line must visit.
  2. Choose a useful start. Begin at an endpoint or branch position that leaves a workable route through the rest of the figure.
  3. Drag without lifting. Trace from point to point in one continuous gesture until every required segment is covered.
  4. Recover from a failed route. Use Undo or Retry, and manage the three-energy allowance before Game Over.

Good to know

One stroke, then the next shape

  • The game opens on a five-point star at Level 1.
  • Level 2 presents a six-step house.
  • More complex figures require choosing the start and branch order carefully.
  • Game Over offers Revive through an ad or a Skip option.

See the shapes

Inside One Line Draw

One Line Draw Level 1 with a five-point star, five green points, three energy, undo, retry, and skip controls
Trace the opening five-point star
One Line Draw Level 2 house shape with two of six segments traced in black
Plan the six-step house route
One Line Draw puzzle with another point-and-edge figure ready to trace
Choose a start for a new shape
One Line Draw later figure with more connected edges
Work through a more complex outline
One Line Draw Game Over screen with ad-based Revive and Skip choices
Revive or skip after energy runs out

One Line Draw guide

Start at the branch that matters

Before drawing, look for points where several edges meet. Those branches determine whether the route can remain continuous, so solve their order before tracing the easy outer edges.

Start near an odd branch

Endpoints and heavily connected points are often better starts than the middle of a simple edge.

Do not close loops too early

Finishing a loop can strand an untraced branch outside it, so leave an exit until all attached edges are covered.

Use Undo before spending another energy

If the last segment created the dead end, step back rather than restarting the entire figure immediately.

Questions

One Line Draw FAQ

What is the goal of One Line Draw?

Trace every required edge of the displayed shape in one continuous stroke without lifting.

What happens when energy runs out?

The Game Over screen offers an ad-based Revive or a Skip option.

Which drawing helpers are available?

The interface includes Undo, Retry, and Skip controls.

Can I play One Line Draw in a browser?

Yes. One Line Draw runs in the embedded browser player on this page without a separate download.

Ready to trace another figure?

Return to the grid, pick a starting branch, and draw the next shape in one stroke.

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