One Line Draw Trace every edge of the shape without lifting your finger.
Draw stars, houses, and other figures in one continuous stroke, visiting every required point and edge while managing a three-energy mistake allowance.
One continuous strokeComplete the shape without lifting
Point and edge routesVisit every required segment once
Three energyMistakes can lead to Game Over
Recovery optionsUndo, Retry, Revive, and Skip are available
The One Line Draw idea
Find the route that uses every edge
One Line Draw is a classic one-stroke puzzle presented on a clean grid. Start at one point and drag continuously across the figure until every required edge has been traced.
You start with a five-point star, then a six-step house on Level 2. Larger figures require more route planning. Three energy points support attempts, and Game Over offers Revive through an ad or a Skip option.
The starting point matters
When a figure has several branches, choose a start that does not leave an isolated edge for the end of the stroke.
01Inspect the full shape
02Choose a useful start
03Drag without lifting
One-stroke drawing
Trace every edge without lifting
Inspect the full shape. Count the points, branches, and edges that the continuous line must visit.
Choose a useful start. Begin at an endpoint or branch position that leaves a workable route through the rest of the figure.
Drag without lifting. Trace from point to point in one continuous gesture until every required segment is covered.
Recover from a failed route. Use Undo or Retry, and manage the three-energy allowance before Game Over.
Good to know
One stroke, then the next shape
The game opens on a five-point star at Level 1.
Level 2 presents a six-step house.
More complex figures require choosing the start and branch order carefully.
Game Over offers Revive through an ad or a Skip option.
See the shapes
Inside One Line Draw
Trace the opening five-point star
Plan the six-step house route
Choose a start for a new shape
Work through a more complex outline
Revive or skip after energy runs out
One Line Draw guide
Start at the branch that matters
Before drawing, look for points where several edges meet. Those branches determine whether the route can remain continuous, so solve their order before tracing the easy outer edges.
Start near an odd branch
Endpoints and heavily connected points are often better starts than the middle of a simple edge.
Do not close loops too early
Finishing a loop can strand an untraced branch outside it, so leave an exit until all attached edges are covered.
Use Undo before spending another energy
If the last segment created the dead end, step back rather than restarting the entire figure immediately.
Questions
One Line Draw FAQ
What is the goal of One Line Draw?
Trace every required edge of the displayed shape in one continuous stroke without lifting.
What happens when energy runs out?
The Game Over screen offers an ad-based Revive or a Skip option.
Which drawing helpers are available?
The interface includes Undo, Retry, and Skip controls.
Can I play One Line Draw in a browser?
Yes. One Line Draw runs in the embedded browser player on this page without a separate download.
Ready to trace another figure?
Return to the grid, pick a starting branch, and draw the next shape in one stroke.